The main problem of the game at the moment is that beginners have no interest in attacking and generally playing and investing money. Especially against old and strong players. Because in order to rise to the level with old players, you need to immediately invest a lot of money, but there is no interest in this, because the game is not very active.
One of the reasons is that players conquer zones only for the amount on the map.
Options for implementing the idea (if the proposed idea has already been discussed, then please give a link):
1. Without adding new types of bots to the game (with the addition of functions to existing bots).
Some bots, for example, boosters, when in the zone, bring the player profit (qredits) (depending on the number of bots). For the test, you can make a very small profit first.
The enemy with the help of special bots (for example, snipers) can destroy bots that bring profit in the first place.
2. With the addition of new types of bots.
3. The zone brings income to the player to whom it belongs. But the problem here is that the old players will have a big profit. It's better not to do that.
*it may be necessary to add restrictions and conditions:
- profit-making bots have a very small travel distance.
- bots make profit only if they are in the enemy zone (stealing from the enemy).
- the enemy is losing credits. But since it is difficult to notice other people's bots, it is probably better not to do this. Or introduce scout bots. Or output information about other people's bots in messages.
- the fewer units the enemy has in the zone, the more credits the player can steal.
- if a player is weaker (below the level) of the one he attacks, then when he attacks, the enemy bots that bring profit are destroyed first of all.