Hello Silver
I have some ideas for QONQR
We have Atlantis which is once a month there the factions fight against each other.
To bring more variety into the game it might be interesting to start a new event after Atlantis 2 weeks later.
1. an event where all factions have to work together against smaller monsters all over the world to get the coordinates of the final boss to find and defeat him
2. an event / boss where every faction has to defeat its own boss boss if the boss is destroyed, the next one is the stronger one and which faction has defeated the most or has done the most damage to the current boss in case of a tie wins something
What would also be interesting in this context is a skill tree where you can specialize in the area of Tank / DD / Healer
Tank = if he use defense formations their shilds are stronger then if the. Other classes deploy defense
DD = does more damage through attacks Healer = Heals the group or deploy better or cheaper booster than other tis would they bring more give the game even more depth and tactical planning and more coordination between the factions What you could also do is that in the events every player gets a life bar which depends on the level as an example
Ore that they give players a base that they have
What is also then more important is that the upgrades are increased so that they do not end at level 136 but at 200, for example. Ditto that chases the enemies becomes a little bit easier and there are some players who are higher than level 136
Have a nice day Myrielle