Idea

2020-05-22 13:32

Hello Silver

I have some ideas for QONQR

We have Atlantis which is once a month there the factions fight against each other.

To bring more variety into the game it might be interesting to start a new event after Atlantis 2 weeks later.

1. an event where all factions have to work together against smaller monsters all over the world to get the coordinates of the final boss to find and defeat him

2. an event / boss where every faction has to defeat its own boss boss if the boss is destroyed, the next one is the stronger one and which faction has defeated the most or has done the most damage to the current boss in case of a tie wins something

What would also be interesting in this context is a skill tree where you can specialize in the area of Tank / DD / Healer

Tank = if he use defense formations their shilds are stronger then if the. Other classes deploy defense

DD = does more damage through attacks Healer = Heals the group or deploy better or cheaper booster than other tis would they bring more give the game even more depth and tactical planning and more coordination between the factions What you could also do is that in the events every player gets a life bar which depends on the level as an example

Ore that they give players a base that they have

What is also then more important is that the upgrades are increased so that they do not end at level 136 but at 200, for example. Ditto that chases the enemies becomes a little bit easier and there are some players who are higher than level 136

Have a nice day Myrielle

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2020-05-26 19:39

This is an interesting idea. I had never considered the idea of a cooperative game. This has some merit. Building a whole new tournament is not small undertaking. If I do this I'd want to create an "off the map" arena so we don't have to create zones in the ocean. That too, could be a fair bit of work.

A similar idea was given to me years ago to create "Atlantis's revenge" tournament. The idea would be that the winning faction had to defend against the other two. Here is what I remember of that idea. Let's say the Swarm won Atlantis. You would setup a tiered set of zones, maybe 10 zones in a triangle shape like bowling pins. Or maybe you setup as many zones as the winning faction had when the game was won.

Then we pre-seed the zones with bots for the Swarm. Perhaps I go back and find every bot that was deployed into Atlantis for the Swarm and resurrect them into these pre-setup zones.

Then the Faceless and the Legion have to fight from the 1 zone in the front to the 5 zones in the back row, while the swarm is fighting back. Every row of zones that is taken away from the swarm increases the reward for the Legion and Faceless. Every row of zones held by the Swarm is a bonus level. You have to clear a row, before you can move on to the next.

The willing faction starts with all zones, the other two try to chew through as many zones as possible. Not sure how you would decide duration since the zones would be populated with all the bots from an "X day long Atlantis". Maybe duration for this tournament would need to be 2X.

I do like the idea of creating tournaments for other parts of the month.

Not sure on the skill tree thing. Maybe this fits better into some type of scope configuration, where you can buy the "buff" upgrades but can only equip so many. That would take some more thought on how to fit that into the battle engine.

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2020-05-29 04:52

I'm not familiar with Off the map Arena but I don't have the ability to make it easier for you to take existing zones and change their color, e.g. black with a shiny border to make them easier to see What I came up with in this respect is what might work if you take 7 existing portals and connect them to take the letters for QONQR and distribute them all over the world these 7 zones have to be fought down to get 2 numbers from the end coordinators enclosed I send you a picture how I thought it would work or there would be the possibility if all words would fight icI think whentwhen it's in all zones 1 Million bots to destroy then the event are not so long then the boss fight can go a little bit harder e.g. in orange and a Zone opens where the boss appears and has to be defeated

There could alternate 2 events, e.g. January Atlantis with Atlantis revenge.

February: another event e.g. Boss chases

March then again Atlantis and so on.

Atlantis rache sounds very interesting that would be a good idea to test it I would set it to 2 weeks

From months with 31 days Atlantis + revenge months with 30 days something else

Atlantis then from 01. - 07 and the revenge then from 13 to 27

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